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Imho good beta testing by a bigger team could have tackled a lot of these problems.
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Or more production time and patches. I mean, four patches for a best-selling game, what's the matter with publishers these days

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It seems indeed that the trend nowadays with developers is to simply release games, cash in on them, and move on. I remember the old Super Nintendo titles I played, all of which were completely bug-free (OK, there was
one bug, in Sea Quest. Can't remember what it was, but it had to do with that truck-like sub. Something about it now looking right and/or not working as it should...). Now games are just rushed to the shelves (with the excuse that "we can patch them later"), and then forgotten.
Just about all the games I've bought or considered buying recently have been rushed, under-patched, or both:
- Empires: Dawn of the Modern World (killed by lack of patching).
- Empire Earth II (killed by lack of patching. Glad I didn't buy it).
- Silent hunter III (hurt by lack of patching, but still floating)
- Battlefield 2 (lack of patches, but still going pretty strong)
- SW Battlefront ("best-selling SW game ever", despite lack of patching - heh, I guess there are exceptions to everything)
- Sudden Strike Resource War (a horriby rushed game full of bugs and with
horrific English)
...and the list goes on

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That list of unwanted features is great, though, if all that can be fixed for SH4, I'll be one happy gamer.
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I think the DEVS learnt a lot from SH111
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I've missed 109 releases

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(SHIII, not SH111 :P , budd)