Quote:
Originally Posted by gi_dan2987
Now my next question though... Unless I play with map contacts on (which I really hate to do) I notice that the built-in error margin on the map measuring tools throws much of the information off for the solution, especially speed. This is a pain in the rear for sure  .
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Here you go:
Slide Rule Targeting for SHIII/SHIV
A method that requires nothing more than a pencil, a scrap of paper, and a stopwatch. Oh, and a slide rule. Everyone has a slide rule, right?
(There are some links to solve that problem.)
The thing I really like about this method is that it not only works, but it is a method of doing it with physical tools. No drawing on the map to do. It doesn't rely on an in-game re-creation of tools, you can do it with the actual tools available to the real skippers in your hands. You give it time, ranges, and bearings, and it gives you everything else you need to enter into the TDC to hit your target. Toss in a real stopwatch, and targeting the enemy is a completely new game.
Build your own
Submarine Attack Course Finder Mark I Mod. 3:
http://www.hnsa.org/doc/attackfinder...ca/iswas-1.bmp
http://www.hnsa.org/doc/attackfinder...ca/iswas-2.bmp
http://www.hnsa.org/doc/attackfinder...ca/iswas-3.bmp
http://www.subsim.com/radioroom/showthread.php?t=106923
The manual for this device:
http://www.hnsa.org/doc/attackfinder/index.htm
Use a slide rule online:
http://www.antiquark.com/sliderule/s...lide-rule.html
Go buy your own:
http://www.thinkgeek.com/gadgets/tools/be12/
Yes, slide rules. Slide rules are awesome. Slide rules raised skyscrapers, launched ships, and landed men on the moon.