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Old 02-02-12, 10:59 PM   #37
Husksubsky
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Join Date: May 2008
Location: oslo,Norway
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I m a bit obsessed too. Thx a lot TDW for clearing that out. (Not that you didn t know Rongel) Finally even I understand how this works a bit more...I think..
I really hated this issue with SH4 and was sad to see it still existed in SH5. They still cant hurt you much at 15 + so I miss those guns Vanilla talked about. Ive heard that depthcharges usully had a preset at 30 60 or 90 meters can that be true? anyways they should have guns to take you out with at shallow depth. Or run fast over you so they would be at somewhat safe distance when the depthcharges explode..(if they could explode above 30 m)anyways I cant think that a sub in reallife would survive long in PD with destroyers present.were supposed to dive away arent we?

Before I play more with the numbers. out of what you say I conclude that
ContactPresenceIs(PRESENCE_SENSORS, 15) . tells the guns to fire if GetContactDepth tells you are above 15.

I stick to visual spot for now.
If they spot my scope when I m at 16 they won t open fire. why not put them both to 17? I can t think of any downsides to it except they started to fire at me even before my scope was above the surface in your testmod.
That means I was spotted but can not tell now wich sensor did it. When I scout I try to keep my scope just above the surface and for short periods. I m still a bit scared that these are the things we mess with to some degree. that it s not how high your scope actually is but how deep you are with scope fully raised. Or have the sensors their own scripts and these shipweapons scripts that you change only come in use if you ALREADY have been spotted.

Sorry for all these qustions but I m very curios

Last edited by Husksubsky; 02-02-12 at 11:09 PM.
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