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Because of that the german ship has to many mastnodes, ive deleted some of them by setting the ID for geometry and material to 0 and then every time when the ship was breaking sh3 crashed.
To make it somewhat shorter, their were SH3ZonesCtrl for all mastnodes named macara in zon file. After deleting of not used one all was fine.
Maybe that helps to solve your problem.
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Yes, it might. Although the parent KSQ does not have any 'macara' designated cranes, I have deleted catarg01 and catarg04. There are also some pipes which are no longer being used. Maybe this is what is causing the problem. :hmm:
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Sansals tool works great up to the little things with the materials so was no need for another tool.
But now, when i'm in need of something to work on Sh3ZonesCtrl i began to write a program to do so. It is in early stage but because of i have no longer to figure out how Sh3 files are built it may grow quickly.
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Does that mean we will be able to change zones soon. That would be a tool that is badly needed. Also, will there be a way to fix messed up textures soon?
Great ship BTW - Is that the T3 or NKGN hull you are using?