Quote:
Originally Posted by CapnScurvy
No, I don't have an RFB compatible OTC edition. I'm upgrading OTC, fixing a few things that have bugged me or that have been noticed by some that have used it. TMO has updated itself to 2.5, so my "OTC for TMO 2.2" needs to be upgraded as well (which I'm doing). Once I'm finished with my updated version I'll turn my attention to RFB. This all takes time, no two mods work or have the same intent as another. Making a compatible mod, for a mod, means needing to know what both do. What effects one, will have impact on another. When updates come along, the game changes even further. I'm very familiar with RFB, so the merging shouldn't be too bad, just takes time to do it.
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Alright cool, and thanks for taking the time to do what Ubisoft wouldn't do. It's sad how they can turn loose a haphazardly slapped together game, and let the modders finish it for them. If it wasn't for the mods I would have no interest in playing SH3 or 4.
Here is a list of the current mods I'm running over stock SH4 v1.5:
Optical Targeting Correction
OTC_German PPI Screen
OTC_Metric Tools
OTC_Realistic Scopes
OTC_Tokko's Revenge
OTC_US Radar from Start
Crew Rank Fix with Narwhal Mod
Speed and Depth, US Submarines
No Trembling Water
Real Clothes v2
Merchant Skinpack Release
_MACOSX
CSL Custom Map Colors
CSL Deck Gun Optics Mod
More Contrast for the Design Instruments
Jap Merchant Routes Map v2
Increased Submerged Speed Mod
SensorsWakeSplash_PreWar_Midway_Career
NSM4 Classic (Surprisingly it works with v1.5!)
360 Degree Bearing Plotter, Imperial
It's definitely an ala carte selection, but IMO it's actually serving me better as far as immersion is concerned than other major mods such as RFB2.0