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Old 01-29-12, 05:19 PM   #4
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,115
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Quote:
Originally Posted by gi_dan2987 View Post
I turned map contact updates on as I figure in real life sub skippers wouldn't have to do all the sighting and plotting by themselves. Being a 100% realism player, I finally awarded myself the ability to have map contact updates to simulate a weapons officer jotting the map plots while I call out the numbers. This alone makes my hunting much more accurate and the tonnage is already racking up. Convoys and TF's don't stand a chance against me now. I can shoot effectively until all torpedoes are expended, surface, end around, and attack the same convoy again later, scoring multiple ships hit each time. I once reduced a Convoy of 10 ships to 3 ships over the course of three attacks. That's a pretty decisive blow I must say

I play 100 realism also.Are you running TMO the map contacts dont give away everything like stock etc, in fact they simulate having a plot made by your crew but it still not perfect, which is a good compromise I believe. The radar range unit in TMO 2.5 is great, really helps with night surface attacks.
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