Quote:
Originally Posted by Gargamel
I frequently get that message too, even without sonar installed.
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Yes, but...does your sonar actually work? Many have reported a false message...mine is not...my sonar is truly destroyed.
Also, an update. I found an older post from Jim answering my questions, RE JSGME MOD order, and used his example to change my order.
Generic Mod Enabler - v2.6.0.157
[E:\Ubisoft\SilentHunterIII\MODS]
GWX - 16km Atmosphere
GWX - English Nav Map and Grid Refs
GWX - Alternative Flotillas
GWX - Contact Color
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Merged Campaign
GWX - Open Hatch Mod
GWX 3 St Naz and Schluese
GWX3.0 All_Weather_Guns
LifeBoats&Debris_v4
Q Ship mod GWX3.0
SRM01 - Seabed Repair Mod
SRM02 - Option for GWX Enhanced Damage Effects
WB's Renown Replacement
WB's Mission Orders Lite v1.1
OLC's Modified Searchlight Beams for GWX3
Bad Weather Fix V1.1 (FORTE)
GWX - VIIC41 Player Sub
It did not help with the "sonar destroyed" problem, however

. It definitely seems to be a problem with me making the type VIIC/41 available on 01/42 and some conflict with the S-Gerat sonar and the GWX type VIIC41 player sub mod. I'm going to delete the GWX type VIIC41 player sub and see what happens. If that doesn't solve it I'm going to remove my earlier availability for the /41 and call the entire thing a failed experiment.