Quote:
Originally Posted by h.sie
@reaper: Thank you for your detailed test results. IMHO you do not have to change MEPv3. If you use the 25%-version, you'll see the ships later, because the fog-wall is automatically closer to you, compared to the 40% version.
@LemonA: I don't know which one is more realistic. This could be discussed (hopefully with facts) here in the thread. I'm only sure that a visible range of 15km at dark night isn't realistic.
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Ah, so the fog wall influences both AI visual and onscreen visual ranges together.
A very clever fix indeed - will switch to Harder 25% and test range detection.
Edit:
Just Noticed I was using the 25% version all along so results I posted are for the Most reduced version.
Will test the standard 40% version now.
Edit2:
Ok here are the results for both versions (25% is the same from previous post)
Standard 40%
Test 1
Spotted by Binoc @ 7100 Meters
Spotted Visually @ 5600 Meters (Visually = On wintergarten no Binoc's)
Crew spotted 5500M
Test 2
Spotted by Binoc @ 7700 Meters
Spotted Visually @ 5400 Meters
Crew spotted 6200M
Test 3
Spotted by Binoc @ 6200 Meters
Spotted Visually @ 5300 Meters
Crew spotted 5300M
Harder 25%
Test 1
Spotted by Binoc @ 4700 Meters
Spotted Visually @ 3400 Meters (Visually = On wintergarten no Binoc's)
Crew spotted @ 2000 Meters
Test 2
Spotted by Binoc @ 4300 Meters
Spotted Visually @ 4000 Meters
Crew spotted @ 4000 Meters
Test 3
Spotted by Binoc @ 4500 Meters
Spotted Visually @ 3900 Meters
Crew spotted @ 4500 Meters
So both sets of result show that this fix brings the Crews detection range into that of the players detection range. So I can confirm this fix is working as intended.
Goodbye Vampire Vision.