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Old 01-29-12, 12:00 PM   #8
reaper7
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Join Date: Jun 2007
Location: AM 82
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Quote:
Originally Posted by h.sie View Post
@reaper: Thank you for your detailed test results. IMHO you do not have to change MEPv3. If you use the 25%-version, you'll see the ships later, because the fog-wall is automatically closer to you, compared to the 40% version.

@LemonA: I don't know which one is more realistic. This could be discussed (hopefully with facts) here in the thread. I'm only sure that a visible range of 15km at dark night isn't realistic.
Ah, so the fog wall influences both AI visual and onscreen visual ranges together.
A very clever fix indeed - will switch to Harder 25% and test range detection.

Edit:
Just Noticed I was using the 25% version all along so results I posted are for the Most reduced version.

Will test the standard 40% version now.



Edit2:

Ok here are the results for both versions (25% is the same from previous post)


Standard 40%

Test 1
Spotted by Binoc @ 7100 Meters
Spotted Visually @ 5600 Meters (Visually = On wintergarten no Binoc's)
Crew spotted 5500M

Test 2
Spotted by Binoc @ 7700 Meters
Spotted Visually @ 5400 Meters
Crew spotted 6200M

Test 3
Spotted by Binoc @ 6200 Meters
Spotted Visually @ 5300 Meters
Crew spotted 5300M

Harder 25%

Test 1
Spotted by Binoc @ 4700 Meters
Spotted Visually @ 3400 Meters (Visually = On wintergarten no Binoc's)
Crew spotted @ 2000 Meters

Test 2
Spotted by Binoc @ 4300 Meters
Spotted Visually @ 4000 Meters
Crew spotted @ 4000 Meters

Test 3
Spotted by Binoc @ 4500 Meters
Spotted Visually @ 3900 Meters
Crew spotted @ 4500 Meters

So both sets of result show that this fix brings the Crews detection range into that of the players detection range. So I can confirm this fix is working as intended.

Goodbye Vampire Vision.

Last edited by reaper7; 01-29-12 at 12:29 PM.
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