Quote:
Originally Posted by sober
I noticed while starting BF3 and using Dbgview the game detects memory leaks and dumps them .
00000155 6:10:53 PM [17520] Detected memory leaks!
00000156 6:10:53 PM [17520] Dumping objects ->
00000157 6:10:53 PM [17520] {2053}
00000158 6:10:53 PM [17520] normal block at 0x1A8F4E28, 12 bytes long.
00000159 6:10:53 PM [17520] Data: < O > D0 EC 8E 1A 08 4F 8F 1A 84 0D 00 00
There was quite a lot more .
Could this be done with SH5 ?
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Not sure how one would do this...it's beyond my skill level/knowledge currently...I would assume that it has something to do with the C++ runtime