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Old 01-27-12, 07:59 PM   #13
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
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Silent Service (also my first subsim) technically didn't have TC in the same way as the recent Silent Hunter games do since cruising around and looking for traffic in that game was abstracted. Unlike SH4 where you have actual ships moving on actual routes, tracked at all times, SS just simulated a random chance of an encounter in given areas. You technically didn't encounter ships as they moved their way through the sea, but they would be generated when the game decided you would have an encounter, based on a virtual dice roll.

So yep, it was primitive. Pretty elegant solution for what it did with the computing resources it had, though!
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