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Old 12-24-05, 11:18 AM   #11
Pkunzipper
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Join Date: Aug 2005
Location: Italy
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Quote:
Originally Posted by JScones
Sorry. As I wrote in the first post..."One thing that will *not* be in the final release is the ability to continue careers with new Commanders - replicating the U-boat with all the acquired extra bits and pieces has proven just too time consuming."
Sorry, I missed that part...

Quote:
As useful as such a feature would be, I'm afraid I just don't have the time to undertake that much file fiddling. Frustrating, because I had a model working where everything *but* accumlated upgrades were picked up in the "continued" career (it's really a new career but with initial defaults equal to those of the retired career). However, if someone was to volunteer to map the upgrades back to the source Basic.cfg and/or Flotilla.cfg files so that they form part of the U-boat at the start of a new career, I may reconsider (I don't mean the labels in _menu.txt, that's easy! ).
I'm a programmer, if you tell me the programming language you used for SH3Commander, and describe a little more what I have to do (I never had the time for looking on how SH3 files work), I can try to do a function you can add in the main code... :hmm:
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