It seems that I have to bark the order to crash dive at least more than 3 times to have the crew comply . its almost I am not heard while using Mitons speech engine ,, Is there a bug of some sort ? Here is mY Mod List ! Oh buy the thansk stormy for the fantastic sound MOD ..
, is there something that i can change in SD3 ?
here is my mod list :<>>>>
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
RemoveLogoIntroTheDarkWraith
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
SAS special abilities simplified V1 (MCCD) SH5
German U-Boat Crew Language Pack
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Shadow Improvement Mod
IRAI_0_0_31U
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Real_Navigation
NewUIs_TDC_6_9_0_jimimadrids_map_tools
Manos Scopes-patch for 8x5
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Tutorials - All v0.2 (for TDW UI)
SubFlags_0_0_8_byTheDarkWraith
SteelViking's Interior Mod V1.2_patched
Stormys DBSM SH5 v1.3 Basemod
Stormys_DBSM_SH5_v1.3_HOTFIX_3
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Anti-Lag
sobers talking conning crew mod
OPEN HORIZONS II_base v1.6
OPEN HORIZONS II_enviro v1.6
OPEN HORIZONS II_New_Ships v1.6
OH II Minefield map
OH II Campaign Radio Messages v4
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)
Grossdeutscher Rundfunk
stoianm upgrade available mod stock file
Battle of the Denmark Strait
Convoy HG70
D-Day Langings
SM_CONVOY_HX229
SM_TASKFORCE_J
TASKFORCE_L
WolfPack Wotan