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Old 01-25-12, 05:46 PM   #3595
Spike88
Ocean Warrior
 
Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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Alright after much cajoling, yelling, hair pulling, and hitting it with a crowbar, I've finally gotten the mod pack together and working!

Introducing, drum roll please....

Spikecraft!(See, shamelessly throwing other peoples mods together).

The main mods in my "mod package" are:

Redpower 2
IC2
Railcraft
Buildcraft
Forestry mod
and
Laser mod

The minor mods are:
Not Enough Item's(TMI but with more options)
Treecapitator(hit a tree with an axe, get all the wood at once)
CJB(This is a lot of smaller mods)
IDresolver(Has a prompt allowing you to resolve any BlockID conflicts)

Background and structural mods:
ModLoader
ModLoaderMP
MinecraftForge
GUIAPI
Codechicken's Core


I'm currently uploading the file into Mediafire and then I'll send the links to those who request through PM.



Three notes:
1. CJB has a lot of features that I've turned off when I compressed the file. Such as Teleports, a minimap, and the ability to turn off certain mobs. It also adds two new mobs(Bunny's and Dog's, both of which I turned off). To turn on features that you want, or just to see what it offers press the Y key.

2.If you don't want to use Not Enough Items, open your inventory and click options. From here you can turn it off. If at any point you want to turn it back on, open your inventory and go back to options.

3. IDresolver adds text to the top right corner of the main menu screen. This Text just tells you how many free id's you have left, and doesn't hinder the game.
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