Quote:
Originally Posted by fromhell
Trevally, is there any way you could let us know if mtns gets fixed for OH2.
big please.
many thanks 
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Im sure Uekel will be testing the fix for making them work together and will let us know soon
Quote:
Originally Posted by mikaelanderlund
To avoid CDT in the bunker during the game startup, I seems to need two lists of mods. A light list and a heavy list which I load after I have left Kiel. Are there any of the modifications in the heavy list that I should activated in the beginning of the campaign? For example, I wonder if TDW FX mod is working properly if it is enabled in the game? I don't know if a need the lifeboat mod in the light list or can I activate that mod after I have left Kiel?
mtns - more traffic, nations and ships 1_8b is a super mod  . Thanks!
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from your list - i think the only mods you need on at career start are:-
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.6
mtns - more traffic, nations and ships 1_8b
mtns - OHII&HarbourAdditon_Fix_1_6b
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
sobers green crew training V3 SH5
SAS special abilities simplified V1 (MCCD och modified by Mikael) SH5
Only campaign and crew trainging mods are required at start.
I added MFCM and MCCD because of "SAS special abilities simplified V1 (MCCD och modified by Mikael) SH5"