Air raids,rescue pilots ditched,insert coast watchers,extract refugees,photo recon missions,running decks awarsh as a stealth feature,man guns in a lite chop-flack any time look outs can axcess bridge,fuel leakage vaunterability,damage control surface repair only,over lapping rate qualifications in repair parties,sub should be able to turn inside that of DD turning radius DD's not quite so fast to manuver and close-account for momentum, otherwise SHIII has done great,best so far