01-19-12, 05:36 AM
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#15
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by Diopos
I don't think it is a "bug". Was the same in CAcesOfTheDeep and SH2 (IIRC). It is an insentive, for the player, to use the hydrophone or radar terminal himself rather than to rely solely on "auto" reports. If the player had no reason to "man" these stations himself then there would be no actual need to include them in the game (and all their associated graphics and code) ...
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Is is a bug, or flaw, if you prefer. There is nothing wrong with the idea of manning the stations yourself. But in the game you can somehow hear much better than you should, or the crew can. The basic reason for this is the crew ablity is a function of various AI detection values (which can be modded), while the sound you hear at the station, isn't. Ubisoft just didn't consider this aspect of the game very important. I realised this when I discovered that one can "hear" distant ships, eventhough islands are inbetween us. 
Ideally, you and the crew should have comparable abilities, and the detection ranges should be based on the equiptment available at the time.
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