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Old 01-19-12, 03:16 AM   #2
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
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Actually, most of the skills are broken in some way. The tropedoman's skills that increase the torpedo speed are the most glaring.

Total Revealing is a "magic" skill that basically allows the 2WO to work submerged.

The Radioman has a skill to reduce the range penalty for darkness.

Dieselman's active skills should damage engines slightly.

Battery charge rate altered to force use of Dieselman's battery charge skill.

Increase Engine Speed is completely unrealistic as it extends range, as well.

Navigator's faster turning speed allows rudder aspects that were physically not possible.

Navigator has skill to increase hull depth. Crush depth with zero points in this skill is actually too shallow.

This is just for starters. There are plenty of threads that address how broken the entire skill system is. Likewise, there are a couple of mods that address the issue.
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