"ocean glow at night", as you said, is determined by the parameters of the environment in
EnvColors_ *. dat and
scene.dat.
"body/hands glow", as you said, is determined by the parameters of the controller
ConfigureBumpMap in Turm*_hd.dat and
Emissive parameter in material of the body in body01.dat/body2.dat (look pic.):
Use
S3D program for looking and editing Emissive parameter...