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Old 01-17-12, 04:44 PM   #5
Ducimus
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Quote:
Originally Posted by kstanb View Post
With TMO, fuel is consumed while at 0 knots; this eliminated the exploit of extending patrols by simply parking the submarine at the designated patrol area and waiting 96 hours at no fuel cost.
This is actually a base feature in SH4. It deals primarily with how the engine drive is being represented in the game files. The bottom line is, both indirect, and direct drive can be represented in the game.

Fleet boats have an indirect drive (engines as electrical generators which power the Motors which always rotate the props), so where as Sh4 is concerned.the engines are "always on". Even if your standing still at zero knots, your idling an engine. (This is why i chose the engine sounds i used for TMO. Because you'll always hear the engine idleing.l) When you recharge your battery, if you look at the external view, you'll notice both your props are turning.

What I think many don't realize is how fast your going on the surface, effects how long it takes to recharge your batteries. The faster your surface speed, the more electrical power is being put to your motors, and less to recharging the batteries, hence long recharge times. Idle, and you'll find the recharge goes much quicker because electricity is being sent to the battery instead of the motors.


Uboats, have an direct drive. (engines are clutched to either charge the battery or directly drive the prop). With a uboat, if you look at the external view, it should show one prop not turning, with the other turning if recharging your batteries while cruising around on the surface. Because one engine is charging batteries, the other is on propulsion. With Uboats, as far as SH4 is concerned, the engine isn't "always on", so you can sit at zero knots and fast forward time compression tell the cows come home, angels sing, trumpets sound, or an aircraft comes to bomb you to oblivion.
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