Quote:
Originally Posted by Arclight
It's very fancy, but yes, very costly. Haven't tried sparse grid yet, but the old "straight-up" supersampling is just too costly to be practical for real-time rendering (not in a current game, at any rate).
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Give it a shot, it's less of a hit than supersampling's brute force methodology. Like I said, no hit on my 560ti, I'm running everything maxed at a solid 60fps at 1920x1080 with 4x SGSSAA enabled. It's simply the shiznit, no flaws that I can see.