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Old 01-15-12, 06:17 AM   #3
jason210
Sonar Guy
 
Join Date: Sep 2002
Location: Sweden / UK
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As I said, the target could be slowing down if the torpedo wake is spotted. That's why I need to to check first if there are any issues with the torpedos or torpedo speeds. What is this torpedo speed fix? I have several mods already installed, and perhaps the fix has been integrated into one of these?

Accurate German Flags
Capthelms SH5 Audio Mod
IRAI_0_0_30_ByTheDarkWraith
Equip_Upgrades_Fix_1_4_AFFOE_151
SteelViking's Interior Mod V1.2
FX_Update_0_0_19_ByTheDarkWraith
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Basemod (normal ) V2.1
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_9_0_ByTheDarkWraith
OPEN HORIZONS II_full v1.6
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.6)

Since the shots are manual then the Torpedo man shouldn't be affecting anything. I use a speed of 40 kts in my calculation, but they appear to doing a little faster. Perhaps they are set to 44? At 44 knots they are hitting the target almost spot on over a range of 3000m
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Last edited by jason210; 01-15-12 at 06:52 AM.
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