Quote:
Originally Posted by jldjs
Ducimus, sir, my "install" was done as follows;
I used JSGME to remove all MODs from a TMO 2.1 version. I then installed TMO 2.5 from what was left, hopefully, a clean SHIV 1.5.
I then added MODs as follows;
3000 Yard Bearing Tool (1280x)
Bigger Better Protractors
Map Colour Scheme 3
MaxOptics IV for TMO_2
TGT AOB TO PK FIX - TMO
Convoy Routes TMO 2.0
TDW_Ship_Plane_Fire_Damage_v1_3_SH4
Splash_effect_DC_bombs_bullets_shells_1.0_for_TMO2
TMO Easier AI for TMO2.5
I made my own version of the TMO Easier AI for TMO (named it "for TMO 2.5") MOD by removing AI_Visual_Sensors.dat, since your 2.5 already "eased" the visual sensors. I tried to fix my campaign as The Beast suggested but couldn't do it so I abandoned that career and started another from June '42. This issue with the gun is the only "problem" I've encountered and that has not diminished my high regard for your MOD. My posting was only to share what happened and in no way to be critical of your work. Perhaps someone will find an explaintion.
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A clean install of of SH4 is recommended to avoid issues, CTDs, and other possible anomolies. Removing all the mods, even with JSGME, is not a clean install. Removing all the mods, then uninstalling SH4, and deleting the SH4 folder in My Documents, and I use one last thing, is Regedit to remove SH4 remnants from the registry.
That will let you install a "clean" installation of SH4.
Anything else, can be probmatic, as you don't know what may happen, so just bare that in mind when playing the game he way you have it set up.