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Old 12-22-05, 01:13 AM   #732
caspofungin
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Join Date: Apr 2005
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@CCIP

re tweaking hydrophones for dec sensitivity -- difficult.

the alteration in sim.cfg causes the hydrophones to become uber -- you'd get exactly the same effect if you were to just delete the [hydrophone] entry. most of the values have no effect -- apart from waves and noise, and i'm not sure that even they have an effect in the significantly altered [hydrophone] section (at least in my experience, in prolonged testing in single missions and campaign). correct me if i'm wrong.

if you want the hydrophones to be less sensitive in certain weather, replace the sim.cfg [hydrophone] entry w/ the stock. then drop the noise factor (>=1+ makes them deaf, 0 is uber -- in my setup, i use 1.0-0.8 -- allows you to become undetectable at silent running but limits the range you're detected at) then alter the waves factor (0 is deaf, 1 is uber.)

the problem w/ returning the sim.cfg to its original configuration is that you lose the hypersensitivity. eg if you delete the [hydrophone] values, you'll be picked up instantly at the range defined in ai_sensors for that given hydrophone. if you use the original [hydrophone] config, even if you drop the noise factor, you'll never get detected at anywhere near the same range as w/ the hyper setup, and you won't get the same dd reactions.

cb's tweak works as effectively as it does because it makes the dd constantly acquire-lose-reaquire you. the hyper-hydrophones detect you at long range, then the high min range forces the use of active sonar. the result is a range of varied reactions, definitely superior to stock.

re different "flavours" of sensors--
http://rapidshare.de/files/9340606/s...ks0.2.rar.html

is what i'm using. check the readme. late war brit sonars are a work in progress. re the remainder -- currently testing in campaign to decide between current setup vs hyper sonar (delete [sonar] entry in sim.cfg but then decrease the arc to 80deg from 140 to give yourself a chance.) initially based on historical values [caspo ducks as cb flings monitor at head ] but gameplay is the end goal -- all feedback welcome. cb's setup gives varied dd behaviour, esp in groups -- escorts stop and listen, drop anywhere from 1 dc to a full barrage, etc. my setup -- see readme for details. different philosophy, different results.
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