Quote:
Originally Posted by I'm goin' down
Thanks.  [I finally nailed either the Fuso or Yamishiro at Suriago Straights at the Battle of Leyete Gulf (RSRDC activated) with no adjustment to AI. (In the actual battle, both the Yamishiro and Fuso were sunk by American ships. They were the only Japanese BB's in the TF.) One torpedoe hit amidships and one cutie blast at the fantiail stopped the her dead in her tracks. Six dds pounded me for a couple of hours, but I escaped by diving to 600 feet and slinking away. When the dds sailed off after their TF I returned to the disabled BB, and sank her with three more torpedoes. My initial attack was accomplished using the Easy Aob mod, set up parallel to the Ise's course, giving the dds a small profile to try and locate. Setting up for an O'Kane shot does not work because the dds always find my boat before I get a shot off at a reasonably close range.]
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Hehe good work
Had a quick test of the Easier AI and they're still vicious, but you get a tiny bit more leeway in being spotted now; I've tweaked the Easier AI file so a redownload will be necessary if you already have it.
Ideally I'd like to make night surface attacks much more viable, so I may tweak it again, and I'll probably make further changes to the randomised music once I see how it sounds in game - at the moment it's very basic with only a few tracks switched to throw you off..
Duci - can you confirm that 'Light factor' uses higher variables to decrease visual detection & lower variables to increase? Stock has it at 2.5, TMO has it at 3, so I'm guessing you've made visual detection a little lower than stock already.