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Old 12-21-05, 01:23 PM   #85
g-z
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Join Date: Dec 2005
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Hello everyone.

I'm basically a subsim newb and i got hooked when SHIII was released. I instantly went out and bought a copy of Das Boot too and i spend a lot of time searching through the list of documentary channels on sky for decent WWII submariner programs. It's wrecked my life :rotfl:

Anyway, introductions aside, I can see a lot of good suggestions here for the upcoming SHIV. Personally, the most important feature improvements - IMO - would have to be:

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1). Like everyone else has said - a more involved campaign.

The world does feel a little lonely at times in SHIII. Most of the time this is not a problem but sometimes i can't help feeling like i have the only German boat in the world. Also, it feels a bit too samey when i have to patrol over and over again. Some previously mentioned diversity of objective would be greatly appreciated.

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2). Heightened experience of being inside the submarine.

This one is most important to me. I really appreciate being able to stand in the conning tower and sit on my (captains) bed etc etc. However, continuity seems to pass me completely by as the screen flicks into each compartment. I've seen quite a few people mention the ability to roam freely about the sub, however i can't help but feel this would detract from gameplay by introducing a first-person style edge.

What i propose would be like a kind of camera waypoint "track" between compartments. For instance - if i am in the command room and i want to get to the bridge, then i press F4 and the camera moves towards the hatch and up the ladder to the conning tower, and from there up onto the bridge. This is a feature that i have craved from the start after being initially a little dissapointed at the internal navigation dynamics.

Also, when i bring up the navigation map, it feels like i am viewing the map from outside of the sub (if you know what i mean). Using the above idea it would be nice to have the camera zoom into it to try and establish that i am still in the sub and i'm looking at a real chart, rather than a planning screen in "non-space".

On top of all this, I completely agree with what everyone else has proposed for the sub interior. More compartments (even just to explore) and more crew interacting with their tin-can environment.

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3). Alternate course navigation

How many times have you logged a course to a far away destination, only to bump into an enemy contact and make a detour?

I just found it a little too tedious that i had to zoom out on the navigation map and make course alterations, only to re-enter them once i had dealt with the target.

It would make my life sooooo much happier if - upon spotting a contact - you could press a button and your current course settings would vanish but be saved to return upon a second push of the button. Meanwhile you would be free to enter new details to deal with what is at hand.

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[joke] 4). I want the ability to peek up at the bridge to see how bad the weather is without sticking my head up and getting waves over my head. Hahaha, no seriously....I have a phobia of the ocean. Hehe [/joke]

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[half joke] 5). How about adding the crew quarters compartment where you can sit down and play a fully working version of chess with one of the crew. Would be good for those of us that dabble with 1X [/half joke]

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