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Old 12-21-05, 11:55 AM   #21
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
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Quote:
Originally Posted by Sailor Steve
I never thought I'd be missing something from SHII, but there was an explosion and smoke mod that left smoke hanging in the sky for hours after a ship sank. Something like that would be nice for SHIII.
I tried that. It doesn't work as well as one might think.

For one, it really lags up the system, since SH3 isn't able to stop particle generation. If we were to leave the particles to just sit on the water surface, it would keep generating until we CTD.

And two, if we sink too many ships in a convoy, the leftover smoke would be overkill on the FPS. I'm sure residual smoke would look nice, but unnecessary if you factor in the loss of FPS.
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