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Old 01-05-12, 01:14 PM   #10
Ducimus
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The truth is, how failures work in game is horribly flawed. I didn't realize this until after i had experimented with it for quite a bit.

As you know the game has two detonation pistols.
1. Magnetic
2. Impact.


The flaw is this in terms of tweaking dud rates as a modder:

Impact pistols:
Dud rates can be tweaked, but not premature rates. which is correct, with no magnetic influence, wave actions won't cause a premature detonation.

Magnetic pistols:
Now here's the kick in the teeth. Magnetic pistol can detionate via both a solid hit against a hull, or magnetic influence. You can tweak premature rates, but you cannot tweak impact dud rates. Dud rates for impact hits while using the magnetic pistol seems to be this hard coded value somewhere that is abysmally low.

So in sum you can:
- tweak an impact pistol to dud all you like.
- tweak a magnetic pistol to premature all you like.

But you can not:
- Tweak an impact pistol to premature
- Tweak a magnetic pistol to dud.


Now go back, and reread my Indian weather rock on torpedo firing. lol
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