I have a few questions, and even requests to h.Sie about hardcode fixes
1. Realistic Repair Times
"Repair times of all U-boat equipment [...] take 60 times longer than before." Can I change (how?) or you can prepare revised version of this fix for 600 times longer than before? IMHO 3 gameplay hours is not enough to give real time required to perform some repairs (even for 1 device). After 1943 (especially 1944), many ships returned to the base of damaged equipment due to lack of time to fix them while still constantly attacked. 3 hours repair of one unit is IMO not enough to make them appear realistic because the time to fix any device you had to turn off the other and thereby reduce further the possibility of the ship. Also many repairs forced the ship's ascent to the surface. Maybe 15-30 hours of gameplay (without your fix 3 minutes) would be more appropriate.
2. Inaccurate range-estimations
Would this possible, such refinement of this fix depends on the crew status (experience?) weapon and watch officer? And whether it is possible to inaccuracy could also apply to AOB for weapon officer? Perhaps it is not important for full realism gamers, but many beginners install supermods on SH3 as first action has choice of only two options: Manual targeting (initially 0% hits), or use always perfect weapon officer (100% hits). Non-perfect WO would give a better reason to learn manual targeting and also would give better play to those who believe that the role of captain of the ship is not setting torpedoes (what else does WO beyond making sure e-torpedoes recharged?), but to make sure that the crew was getting better (or best) and he undertook the best strategic decisions.
3. Internal torpedo reload fix
Erich Topp (R.I.P.) being a technical consultant for Silent Hunter 1, said in an interview that storm conditions were completely undetectable after descending one-two meters below the waves level. This means that even in a heavy storm 15-20m depth for reloading the torpedoes should be quite sufficient. The need to dip all the way to 30m would mean that he wave height limit, which would have no impact on the ship because it would be almost 60m wave height is calculated from its base to the apex, and not from the mean sea level. It would not be a storm, but on the open seas incredibly high tsunami wave that could reach the shore of 600-1000m (x10...x20). So I think 30m is too much depth as it is value, rather like a rabbit pulled out of a hat. Additionally, forces the player to switch depth leaving the first depth scale [0-25m] practically unused for this purpose. Therefore, in my opinion would be 20m in this case, is still large, but the best balanced value.
Last edited by Olamagato; 01-05-12 at 02:37 PM.
Reason: clarification of text
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