Quote:
Originally Posted by iambecomelife
Back to the original post, this problem occurs when fixtures such as masts collapse after an explosion. Making too many changes to a ship model with Pack3d eventually corrupts the .DAT, causing destruction of a ship's fixtures to crash the game. For this reason I mainly used S3ditor for my modded ships and only used Pack3d for cloning.
There is no easy solution; if you are an experienced user you may want to manually remove modded ships that cause the crash from data/sea and data/roster.
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As I said in my post #30, I found a solution:
" I went into the DBSM mod folder, accessed the "Ship Fire 1.wav" file and disabled it (renamed it "Ship Fire 1_dis.wav_dis") re-anabled the mod and the rest of the mods ... and voila... No more CTDs... until now. "