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Old 01-04-12, 04:00 AM   #306
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
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Quote:
Originally Posted by sober View Post
Would it be better to get rid of waypoints alltogether and just use the node system for all shipping (PortDefence , PlayerBases layer) etc .
This would require the ships to spawn using the gens - also the nodes are just the same as waypoints other than you can set them to have a rdius rather than a point. Units would also want to delete or just stop

I think the waypoints give more precise plotting. Im sure these can be adjusted to force the ship to stay in water deep enough.

Now this is ok for home ports etc but when players are raiding harbours a new problem happens. If we can get the port defence to work without sticking - if the player is in shallow water and the DD follows - it will get stuck (i have seen this is scapa). So perhaps DDs for deep channels and PT boats for harbours.

Or Sober if you have several months to spare - we could make all the harbours deeper with terrain editor
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