View Single Post
Old 01-03-12, 03:30 PM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by emaluzer View Post
Thanks for the info!

Having played gwx3 for while I am making the jump to SH4 didnt know which mod would be comparable in game play difficulty graphics as gwx3.....I know they are 2 dif games...just curious
RFB is more advance graphically. I like it because it's the only version in which Midway actually looks like the real Midway. RFB's AI and functionality are geared more toward making ships act as they really did.

TMO is geared more toward making the player himself play more realistically. RFB may be more accurate in the way it works, but it also takes away the mystery. All you have to do is look in the history books to know what RFB will do. TMO takes that to a different level by making things more difficult, the idea being that you once again don't know what they are capable of or what they're going to do. This may be less accurate for them but it makes you play more like a real captain.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote