Quote:
Originally Posted by sidslotm
Brilliant idea
I know you can move the watchmen with S3D in the conning.dat file for the sub your using. The watchmen come under labled a wcs_01_dummy ect.
you just have find the node for the watchman and move the co-ordinace where you want him.
I expect the rest of the issues can be sorted by S3D as well.
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Just a note, sidslotm. I don't know how he is building the ship, but he did comment on my post, so if he is using that as a template it will not have a conning.dat. I take all the conning tower elements in .dat, .sim etc and the upc and put them into the ships .dat, .sim etc and upc (or upcge). That way it eliminates the numbering problem with "UnitParts" section, since the only reason the conning towers are separate is so they can be upgraded during the war.
So the wcs_01_dummy and the flag will be in the corvette.dat. So that is the answer to correct it, but may be the wrong file. The easiest way to find it, is to look for a yellow dot that is hanging in mid air in S3D. Select it and it will tell you which one it is. Some of the watch crew only show in game when you are at battlestations. The yellow dot for the crew will be on the feet, the yellow dot for the flag will be centered at the leading edge, just put the dot on the object you want it attached to.
Peabody
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