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Old 01-02-12, 01:09 AM   #4
Hylander_1314
Sea Lord
 
Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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Quote:
Originally Posted by TorpexXIII View Post
In my very humble opinion the enemy escorts, patrol craft etc are FAR too good! An example is as follows. ( I have maximum difficulty settings as I like the realism)
Page 10 of the PDF manual,


Artificial Intelligence
The games AI has more sensitive sensor settings then in the stock game, and has one philosophy in mind. That being, attacking a convoy, and not getting depth charged to some degree, is anti climatic, and boring. The adjustments to the AI, are aimed to address that shortcoming in the stock game.

Be warned, newer players may find evasion in TMO a daunting task, while the seasoned submarine simulation fan may find things too easy. Opinions on the AI in TMO will vary greatly, depending on the users experience level.

Side note: night surface attacks which weren't very feasible in the stock game, are now a very good option to consider.

How far an AI unit can visually see depends on the unit type. Merchants are on the lower end of thescale, followed by warships such as destroyers, followed by capitol warships, which are followed by aircraft, which see the farthest.

I think there was an AI mod that made it very easy to escape the Japanese DDs and escort vessels, but I can't seem to locate it.
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