Quote:
Originally Posted by rocker_lx
Wow, nice tool.
So I tried to open :\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.GR2
GR2 editor showes "Loading..." for aprox 5 sec then writes
"c:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat7b\NSS_Uboat7b.GR2 closed"
in the status message ??
I can succesfully open "C:\Ubisoft\Silent Hunter 5\data\Submarine\NSS_Uboat7b\Submarine Parts\Conning_7B_02.GR2"
I can also export this one to obj.
Although I'm not able to import it into lightwave. I can open the file in wings3d and then export to lightwave, which will then open the file.
I'm sure I'm just missing something here. Is it normal that the tool always compiles the shaders at launch?
Anyway I'm really impressed with your work, you sir are really talented.
Edit:
how to to rotate, zoom objects in viewer? I can't figue it out.
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There are things that make you ho hmmm, and there are things that make you go hmmm even more. This is one of them (NSS_Uboat7b). With every mesh that is made the final thing that is done to it is it gets 'optimized'. It's really not optimized but a cheap way to get DirectX to assign attribute IDs to each vertice. I call this function:
mesh.OptimizeInPlace(MeshFlags.OptimizeAttributeSort | MeshFlags.OptimizeIgnoreVerts, adjac);
Usually it has no problems. But for this sub and some others it fails on attempt. So I said what if I call it again? I did and it worked. Things that make you go hmmm...
So the problem is fixed and I'll have a new version out shortly
I don't have a lightwave exporter. I currently only export to obj format.
Yes the tool always compiles the shaders at launch. This is because you are free to modify them at any time and recompile and use. Press the R key to recompile and use.
Press H to access help screen overlay.
To rotate click and hold left mouse button, move mouse.
To pan hold middle mouse button and move mouse
To zoom hold right mouse button and move mouse forward/backward
Once the camera is 'locked' things change. It depends on which axis of freedom you have granted and which axis's aren't locked. Press H key for help. The help screen is dynamic based on what you are currently doing. Once an object is locked the help screen will change.