here's another question for everyone:
Usually texture coordinates are defined in the 0-1 range. You can exceed these ranges for special effects of if you want an image wrapped (values of 1+ and for every additional 1 after that cause x times wrapping).
When I display the texture coordinates do you want them all in one screen (all values in one screen) or do you want them split between screens (values 0-1 in one screen, values 1-2 in another screen, values -1-0 in another screen, etc)? The splitting between windows would be like how Wings3D shows texture coordinates that are outside the 0-1 range