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Old 12-31-11, 08:55 PM   #382
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by TheBeast View Post
Format could be BMP, PNG, TGA. Silent 3ditor by Skwas exports in PNG format.

Not sure if it is UV or AO Map but it is the map that shows what part of the texture image is being used.
So it shows the triangles only? Are the triangles in wireframe or are they solid? Is the information contained in an alpha layer or in the RGB channels?

I currently allow you to save the image shown though it's an app screenshot (it saves the whole window). The image is saved in whatever format is selected for screenshot under the misc tab. I could make it just save the rendered portion but then that would contain texture in it also. I guess I could add another button(s) - mask that would create 'masks' for the subsets.

Ran into another problem:

I currently coded the rendering of texture coordinates to allow you to render only the subsets shown (whatever subsets are checked in the meshes treeview for that mesh). It all works fine except for the second subset (if the mesh has more than 1 subset). The problem is those texture coordinates are outside the normal 0-1 boundary and I'm guessing they are supposed to wrap back around? I don't see where Granny defines a wrapping mode for the texture coordinates
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