I agree about the testing to some degree - though some basic tests are always neccesary. Otherwise, hey - I spent two weeks in the summer constantly testing and tweaking damage and escort behaviour - and by the end of it I felt it was all perfecto. But then I started observing WaW campaigns, where most people use RUb careers, along with playing out my own career - and what I started seeing that, for all the set-up test results, the DD's became strangely incompetent and really became an ASW weapon that only really works when you make some total screw-up. :hmm:
Anyway, I think I definitely like your idea - though I wonder how often the DD's really go to a stop.
I've only dropped the sonar from 90 degrees off bearing to 70 degrees, just to prevent the super-lock of the late war (where a single circling DD can keep practically constant lock on you) - which, by the way, was discovered through campaign play and not any specific testing
I think we should calm down a bit with this sensor affair. Ever since Jungman first made the SonarDC mod early in the summer and exposed the detection problems that the game has, this has continued to be a sore spot in SHIII - mostly because it's not the sensors but the AI that are the real problem. I don't think we'll ever find a complete solution, but suppose we can always try to compensate :hmm: