View Single Post
Old 12-30-11, 07:39 AM   #3
3instein
Nub
 
Join Date: Dec 2011
Location: Scotland
Posts: 3
Downloads: 64
Uploads: 0
mod list

Cheers Troopie for the reply matey,
I copied and pasted me mod list but can't see how to add to my post? any advice please. lol.

German
Accurate German Flags
MightyFine Crew Mod 1.2.1 Alt w beards
No Logo Intro Menu_Animation v. 01.00 by AvM
Dynamic Environment SH5 Basemod (realistic version) V2.1
sobers 3D deck spray mod V7
sobers best ever fog V4 SH5
sobers chimney smoke V2
sobers NO water drops V1
sobers real trees
sobers see thru wake fix
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
NewUIs_TDC_6_7_0_ByTheDarkWraith
EQuaTool 01.01 by AvM - Medium Clean Style
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
NewUIs_TDC_6_7_0_jimimadrids_map_tools
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Trevally Harbour & Kiel Canal Pilot v2.8
Equipment_Upgrades_Fix_v1_4_byTheBeast
R.E.M_by_Xrundel_TheBeast_1.2

edit: Thanks troupie this is my mod list,all seems well even though I think some might not be in the right order,but it works that's the important thing eh?

Mick.

edit: I suppose my main question is,when I get radio messages it gives me coordinates as a grid reference but all I see on my map are lat/long numbers,that was OK in the last mission as every message gave me lat/long but now they are a grid number.
I read a few other posts about which messages to ignore and which ones you should act on,as on one message base were telling me to go to a specific coordinate but I couldn't because I didn't know where the grid reference was and how,if any,there is a way to figure this out,or it maybe is the case in which I am doing something wrong,a high probability heh heh.

Mick.

Last edited by 3instein; 12-30-11 at 12:10 PM.
3instein is offline   Reply With Quote