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Old 12-30-11, 06:49 AM   #2931
h.sie
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Join Date: Jul 2008
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@Leitender:

negative probabilities are maybe relevant in quantum physics but not for our diesels. they are also not compatible to my intellectual capabilities.

As I already mentioned: In the next version we'll have damage probability ONLY for telegraph speed = 1.0 (overload).

All other speed settings will be secure/safe, because I will use a high exponent of >128 AND there is also a threshold value that sets insignificant values of p0 to zero. Look into the .ini file of the current mod. You see, that this threshold is already implemented, but its value must be adjusted.

Example for speed = 0.96:

po = 1e-4 * 0.96^128 = 5e-7

Threshold value: 1e-6

Since 5e-7 is < Threshold value, po will be set to 0.

So you can assign FLANK=0.96 in the cfg file and always have safe operation.

You can activate speed=1.0 only via LGN1's method and only then you get damages.

Thus, LGN1's idea does work with this mod.

What is wrong with this?
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