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Old 12-20-05, 12:25 PM   #5
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
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Just wondering by the way, under what conditions do the hydrophones 'hear' you? Is it anytime you go to faster speeds, anywhere?

Just curious, actually, since I'm wondering whether Jungman's min range cutoff for sonar would be good to include or not. He had the sonars cut off at 200m, to simulate the ASDIC arc, but actually - from playing with it for a while, I'd decided that what this resulted in was constantly inaccurate drops. Because the sonar cut off at 200m, while you could easily make a dash at flank and dive deeper, which resulted in drops that were about 30m too shallow and a good distance further behind your position (which would not be a bad thing in itself, if it didn't happen EVERY time).

We'll see. So far I've only had a couple of encounters in campaign, and both resulted in the ship picking me up on radar from around 4km, giving me a chase, making a single albeit inaccurate pass (they couldn't get sonar contact), then going back to their usual duty.

What I DID like very much, is that they dropped closer and deeper than usual despite that - before, they would lose contact with you as soon as you went under the surface, dropping too shallow and often blowing themselves up ( ). Now, it seems that until you go silent, they have an idea how deep you would be. Which makes sense to me, because no real DD captain would be dumb enough to assume you only dove to Periscope Depth when he showed up

"uber" hydrophones are the way to go, I think
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