Quote:
Originally Posted by Marhkimov
I'm sure I speak for the majority of SH3 players when I say this...
I hate multiplayer.
I play SH3 for the single player aspect of it. Regardless of crappy AI, regardless of no wolfpacks, regardless of all problems with single player, i'd still rather play solo than with other online people.
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i have to say the same here ---only game i really enjoyed on line was quake--but i reckn it would do no harm at all if the devs included a couple of player operated destroyers with their own screens et al--no need for an actual campaign for them just a couple of training missions would do the trick and the ability to select them during multiplayer-as once the destroyers are in the game the community can very quickly take care of the rest---
and "driving" a DD is good fun--even if i wouldn't want to play thru an entire campaign--they don't have to go completely mad with the thing--just a decent model-- decent screens for the sonar hydrophnes and DC launchers and bingo the community will lapp it up---so they don't really need to make DC2 --just include a couple of playable DD's in SH4---they should really have done this as a matter of course in SH3--it's not going to reduce sales of the game -and multiplayer with drivable subs AND destroyers can only help maintain interest--lets face it if DC and SH2 had worked perfectly and was 100% stable on line then it would still be a big hit on line even now--much older games than these are still very much alive on-line simply because the multiplayer works extremely well and is reliable--Red baron 2/3d for example--
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