12-23-11, 07:02 PM
|
#3547
|
Rear Admiral 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2
|
Quote:
//interiors
- moved helmsman back to conning tower in gato interior w/ 3D TDC & radar ranging
- fixed hydrophone clicky in gato conning tower w/ 3D TDC & Radar ranging
- renamed "after battery" to "crew Berthing" to remove confusion as to what that compartment is for.
- adjusted compartment effeciency levels.
- readjusted night time red lights.
// subs
- adjusted fuel.
- changed sub upgrade classes. Tambor from 2 to 5. Tench from 3 to 4.
- Did my best to fix the "Ginger bug" with the crew. You may occasionally see twins, but at no point should the entire crew look like the same dude.
//Environment
- Adjusted clouds and fixed cloud shadow.
- adjusted fog to SH5 values.
- adjusted water bump mapping and specular values.
- adjusted waves for all four sea states.
//GFX
- adjusted PPF. Tweak by Racerboy/TheDarkWraith.
//AI
- reworked visual sensor parameters. Is now more in the players favor then before.
- JP Type93 active sonar's Sensitivity is now controlled by the sim.cfg file.
//UI
- Double clicking on the Misc Tab in orders bar now goes to the nav map.
- Double clicking on hydrophone and radar tabs now brings you to the associated stations instead of the conning tower.
// campaign
- changed out of harbor starting positions to be... out of harbor.
- created Tambor class specific campaign option. One boat, no new commands, only refits.
- Fixed Sofu Gan not showing up on navigation map unless zoomed in.
- Increased Patrol missions area of operations to 250KM, and added a map marker to display the boundries.
- Increased patrol mission duration from 4 to 5 days.
- slightly reduced number of aircraft available at JP airbases (Lrg, Nrm, Sml)
- Completely Redid JP Subhunter layers. Instead of historically inaccurate allied style HK groups, these layers are now scripted to protect various harbors and patrol geographic chockpoints.
// misc
- removed files pertaining to uboats and german campaign to reduce file conflicts with future add on to TMO.
- added a CG_height of 0.01 to Commando lifeboats (previously 0). Hopefully this will reduce the tip overs.
|
...
|
|
|