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Old 12-19-11, 11:57 AM   #3502
Ducimus
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Join Date: May 2005
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Originally Posted by Ducimus View Post
It is my hope to have version 2.5 uploaded before xmas.

And that hope, is starting to turn into wishful thinking. I'll be done when it's done. Maybe before xmas, Maybe before the new year. I don't want to rush myself.

Here's what i have in my notes thus far:

Quote:

//interiors
- moved helmsman back to conning tower in gato interior w/ 3D TDC & radar ranging

- fixed hydrophone clicky in gato conning tower w/ 3D TDC & Radar ranging

- renamed "after battery" to "crew Berthing" to remove confusion as to what that compartment is for.

- adjusted compartment effeciency levels.

- readjusted night time red lights.

// subs
- adjusted fuel.

- changed sub upgrade classes. Tambor from 2 to 5. Tench from 3 to 4.

//Environment
- Adjusted clouds and fixed cloud shadow.

- adjusted fog to SH5 values.

- adjusted water bump mapping and specular values.

- adjusted waves for first two sea states.

//GFX
- adjusted PPF. Tweak by racerby/TheDarkWraith.

//UI
- Double clicking on the Misc Tab in orders bar now goes to the nav map.

- Double clicking on hydrophone and radar tabs now brings you to the associated stations instead of the conning tower.


// campaign
- changed out of harbor starting positions to be... out of harbor.
- created Tambor class specific campaign option. One boat, no new commands, only refits.
- Fixed Sofu Gan not showing up on navigation map unless zoomed in.

// misc
- removed files pertaining to uboats and german campaign to reduce file conflicts with future add on to TMO.
Bubblehead should be happy. He's been bitching to me about the helmsman for months now.

A couple screenshots for show and tell:

Two things to notice:
- The waves and light refractions are different in a cool way.
- Can you see the cloud shadows?


Cloud shadowing is a graphical feature that has been broken in TMO for some time. I finally fixed it. What motivated me was my 14 day cruise in the pacific a few months ago.

However, you will not see cloud shadows unless you enable environmental effects in the graphics options. Doing do will enable the "Ghost watch crew" bug. This bug exists because those crewman are rendered as part of the scene. Blame the devs for that.


A different view of the new waves. I took SH5's settings and applied them to the first two wave states. meaning winds from 0 to 9 meters per second. The last two wave states I left alone (10 through 15 MPS wind), because i felt SH5's were too flat. I did however use SH5's bump mapping and specular values, leaving the wave mechanics themselves alone.


overcast conditions should look more natural now.


New campaign option. Basically, if you want to skipper one boat throughout the entire war, this is the option for you. I took the Tambor class and moved it to it's own campaign option. I fixed it so you should not recieve any new commands while in this campaign option. The reason is, when the game offers you something it offers you:
a.) New command
b.) rank
c.) Refit.

All three of those, as far as the game is concerned, falls under "offer to you". So if a new command is available, and you meet the criteria for both, it will offer you a new command in place of a refit. If you meet the criteria for a new rank and a refit, it will offer you a new rank. So what this is, is a solution to getting a new command over a refit, when a refit is what you wanted.



And this is what's taking me so long. I figured out how to mark patrol area boundries in the game. That circle you see, is generated by the game. Not my compass. So im going through each mission objective and reworking them. This is very time consuming, and tedious.
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