View Single Post
Old 12-17-11, 08:03 PM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Nice

I was just thinking about this subject last night. Two things came to mind:
1) if one were to add another set of texture coordinates (duplicate first set of texture coordinates in the model nodes) for SH3 then could SH3 use AO maps? I know the maps aren't blended together but seeing the Blend controller in the SH3 ACT files it has shader code right there.

2) take this same idea of duplicating texture coordinates and give the SH3 unit an AO map but use the model in SH5. This way they wouldn't look so SH3 like. SH3 has many more units than SH4 does.
TheDarkWraith is offline   Reply With Quote