Quote:
Originally Posted by APHill
Hi Rewine and CB,
Will your destroyer mods work with RUb 1.45?
Thanks,
AP Hill
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I dont know anything about IUB or RUB :hmm: ...... i dont use them.
You can try and comment, back up your files and try...... you experience may be helpful for others....
Quote:
Originally Posted by caspofungin
at present, i'm trying to see if i can add a second active sonar to escorts, to simulate use of 144 q and 147 sword attachments -- giving escorts ability to maintain contact at close range. i've tried using the nodes for radio-direction rinding and radar detectors, which aren't used, with no joy.
does anyone have any ideas? eg how to add a second "n" node for active sonars?
this is just icing on the cake -- if it proves to be impossible, i'll just compromise on the ai_sensors values for type 144 and 147. but it would be nice to implement.
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With full respect and consideration for your job ..... i tryed your files..... and DDs are very good maintaining contact on you.
With your files i have the behaviour i was looking to fix, DDs can maintain contact on me even when they are too near, just over me, and they can "look" my full rudder turns.
I like your files, they are very nice ..... but i think so DDs has good enought capability in your files, they follows my full rudder turns when just over me with no problems of contact loss......may be you dont need to increase it.
Just an opinion.......

your files are nice.
Any way this is not a mod..... is a pack of diferent personal settings based on diferent personal tastes.
But your point to look how to add a sensor is so interesting an may be so useful....... maintain research.
Quote:
Originally Posted by rulle34
@Redwine and CB.
Great work on this
What is the big difference in your mods?
(Have not read through all the pages)
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I dont tryed CB files yet..... i dont finished mines.
But CB files has an interested behavior described by CB, DDs escorts, attack you, and after a logical time, they back to escort the convoy or battlegroup, as if they was worry about the presence of more subs, a wolf pack in the zone.
I am sticky now with radar warning, i cnat found how to rise up my radar warning sensor to the top of the snorkel and periscope to have radar warning when submerged at snorkel depth......
When finish i will take a look to CB files, i like his behavior, but i like those 30 hours prey and hunting on the sub too........
Both was real behaviors from real life....... will be wonderful if we can have both behaviours, in example long hunting for DDs (hunters) and CB behaviour for DEs (escorts) ..........
I dont know if it can be posible........ :hmm: :hmm:
Quote:
Originally Posted by HEMISENT
Redwine,
I DL'd your files last night, will be starting fresh this morning.
The pinging/active sonar had me going bonkers for a long time but your explanation made a lot of sense. I never thought about the possibility of DD's going active but the pinging sound not being heard(bug?). That explains sooo much regarding single DD behaviour.
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Yes, they are pinging you before you har the pings, it is not a bug, it is due to the settings for that sound into Sh3.sdl file....... i think so.
Almost with my files, go to periscope depth, put flank to be detected, they start up looking for you, you will see how they turn left and right looking for you..... Why for ? you are into the pasive sensor radio..... they are pinging (i set a restricted 30* wide angle for active sensors, they tun left right to reach a 90* sacnning zone) and you dont hear anything.
Click on the map icon for DD, you will see the dash lines for the active sensor.
Then when you enter into the active sensor radio, about its 80%, they detect you, using the active sensor they put you just on his bow..... and finish to turn left-right...... you are captured by active sensor...... you cant hear the pings.
Few seconds later, you start up haring the pings.
I think so it is due to the radio, volume, priority and more, settings into the Sh3.sdl file wich controls each sound....
May be it can be fixed. but not too much important, i think so.
Quote:
Originally Posted by HEMISENT
So far I've come up with a sim.cfg which is pretty close to yours + an AI_dat file that seems to be working well-still working off of CB's posted settings as I think he's right on for a non RUB setup.
Thanks again.
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What behaviour do you obtained..... post comments, may some body found a good blend between all diferent settings.