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Old 12-17-11, 09:07 AM   #13
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
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BUMP
Quote:
Originally Posted by privateer View Post
The damages you see are based on a 3D model in the dat/GR2 file
It only works for damages so can not change with age.
Hard Code and all that.

If there was a date change controller of some type?
Then things would be different in many areas.

This has been over looked since day one of the SH series.
Rather then date change control, what about using Fuel Level Dial control and Texture Morph control

Skins could possibly have say 4 levels of slime/rust as fuel is depleated.
Example for Tower:
Conning_7C_01.dds - Fuel = 100%
Conning_7C_01a.dds - Fuel =< 75% add this texture
Conning_7C_01b.dds - Fuel =< 50% add this texture
Conning_7C_01c.dds - Fuel =< 25% add this texture

The 3 additional textures are just Slime/Rust FX applied as a layer on top of existing texture(s).
Since the extra textures are just FX, the size of these files would be small.

Regards!
TheBeast
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