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Old 12-19-05, 03:09 AM   #5
Bellman
Sea Lord
 
Join Date: Feb 2004
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LW I'm sure your right. - the modelling is both more compex and unpredictable. But in th absence of further
exposition or enlightment from SAS, much of what we have is subjective observation, and speculative induction
from RL. Like the deployment of cloud effects in a flight sim.- we can see some effects and sense others.
We can report stratification, and indicate visibility ranges, but it is living and endlessley changing.

More importantly to attempt the task of pinning the jelly to the blackboard, one requires many time dependent
observations. So whilst A,B and C platforms may each seperately observe in game SSP or layer effects,
no technicaly accurate report can be compiled without close integration of time related data.
Now I guess we are here for fun - not testing the SAS SSP model.

If experience confirms the claimed layer effects post Beta that will be an exciting real gameplay improvement.
The 'new' cloaking effects will fit neatly with the LwAmi sonar detection ranges allowing a more fun
stealth/lurking type game which I know a lot of us love.

But with 'short-sightedness' will there come a need for new hybrid UUVs with longer range torpedo type performance
and deployment characteristics ? Why must 'shut-down' mean terminate why cant we deploy a
UUV/Hybrid/torp and switch to 'sleep' mode ? :hmm:

Talking of which I am effectively AOL from the 21st until Feb 06, so will only be able occasionaly to raise the mast.

All the best.
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