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Old 12-13-11, 07:31 PM   #508
magicstix
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Join Date: Aug 2011
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Quote:
Originally Posted by Dr.Sid View Post
70.000 is nothing these days. Also even with more models, they are usually not close to each other, so you can use simplified models at a distance, or at least switch of some 'detail' parts. As usually the communication between GFX and CPU is the slowest part of the process, it's sometimes faster just to draw the highres object which was drawn last frame, then upload new lowres model into GFX.
My sim does not solve LOD at all at the moment, and so far it remains pretty low on my todo list. There does not seem to be need for that.
DX11 lets you do on the card LOD and tesselation with geometry shaders...

There should never be a reason to download models to the card after game initialization unless maybe you're doing destructible geometry on the CPU.
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