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Old 12-11-11, 04:12 PM   #35
Skybird
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Join Date: Sep 2001
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Its the same logic in the background. However, some said at eSim that they think the AI acts even better now, but I cannot comment this pro or contra.

What kind of scripts do you need, as an example? I would say you can do an awful lot with the editor of SBP. It has time variables, area- and unit-condition variables.

I know the editors from Flashpoint and Sub Commd as well. Compared to these, SBP is as potent (at least), but more comfortable to handle I would say.

You can already trigger actions of own force depending on actions by red force. If red units (specified or unspecified) enter defined area Y, then blue unit Z starts moving towards position Omega, for example.
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