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Old 12-11-11, 05:07 AM   #12
makman94
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Join Date: Jul 2008
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Quote:
Originally Posted by brett25 View Post
J....Basically what changes from mod to mod are the viewpoint settings under the camera parameters for each scope)

....
hi Bret,
be carefull with the tweaks on camera.dat Bret becuase it is not only the above that differs!

camera.dat is a critical file for the guis and you must not change anything at the viewport values (that you mentioned) ,at zoom levels and at angular angle values . in other words , you must not change anything in the ''Optical'' and CameraParams'' sections of each node .
also ,the ''Optical'' and CameraParams'' sections must be untouched to UZO node ,to Bino node and to ConningDeck node too.
just add the blur effect to each node but don't change anything else especially at the above nodes

ps1:in the interior cams ...do whatever you want

ps2: and yes it can't be compatible to all ! it will be compatible only with the one that you used for adding the blur effect
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